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VRML Season 2 Ignite Stats
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=== vrml_s2_events.csv === {| class="wikitable" |- ! Column name ! Description |- | session_id | Session ID of the match. Use this with match_time to merge with other tables. |- | match_time | UTC of the start time of the round. Use this with session_id to merge with other tables. |- | game_clock | Seconds left on the game timer when this event happened |- | player_name | The Oculus username of the player |- | event_type | One of "stun", "block", "save", "catch", "pass", "throw", "shot_taken", "steal", "player_joined", "player_left", or "joust_speed". Some of these events are generated when the game-reported stat changes, but others are custom detection algorithms. |- | other_player_name | The Oculus username of the second player involved in this interaction. For stuns, this is the estimated person that got stunned. This name may be inaccurate. |- | pos_x | X-position of the event. |- | pos_y | Y-position of the event. |- | pos_z | Z-position of the event. |- | x2 | A secondary x-component. This is different per event. For throws, this is the velocity. For joust speed, this was the velocity at the centerline. Later versions of the IgniteBot used x value for speed when crossing the centerline. |- | y2 | A secondary x-component. This is different per event. For throws, this is the velocity. For joust speed, this was the velocity at the centerline. Later versions of the IgniteBot used y value for speed when exiting the tunnel. |- | z2 | A secondary x-component. This is different per event. For throws, this is the velocity. For joust speed, this was the velocity at the centerline. Later versions of the IgniteBot used z value for time to cross the centerline. |}
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