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VRML Season 2 Ignite Stats
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=== vrml_s2_goals.csv === {| class="wikitable" |- ! Column name ! Description |- | session_id | Session ID of the match. Use this with match_time to merge with other tables. |- | match_time | UTC of the start time of the round. Use this with session_id to merge with other tables. |- | game_clock | Seconds left on the game timer when this event happened |- | player_name | The Oculus username of the scorer |- | point_value | 2 or 3 |- | disc_speed | The speed of the disc when it was scored. This should be the same as the message on the shield in-game (but with more digits of precision). |- | goal_distance | The distance the goal was shot from. This should be the same as the message on the shield in-game (but with more digits of precision). |- | assist_name | The Oculus username of the assister. "[INVALID]" if there was no assist. |- | goal_type | The type of goal as shown on the shield in-game. |- | team_scored | Color of the team that scored. From initial analysis, this may be incorrect, since it doesn't seem to match with goal_color correctly for own-goals. This data could be extracted from joining with the players table. |- | goal_pos_x | Left-right position within the goal of where the disc was shot. Sometime within the season, this was made more accurate, so some shots may appear outside of the bounds of the goal due to lag. |- | goal_pos_y | Up-down position within the goal of where the disc was shot. Sometime within the season, this was made more accurate, so some shots may appear outside of the bounds of the goal due to lag. |- | pos_x | X-position of the player in the arena who shot the disc when they released the disc from their hand. |- | pos_y | Y-position of the player in the arena who shot the disc when they released the disc from their hand. |- | pos_z | Z-position of the player in the arena who shot the disc when they released the disc from their hand. |- | goal_angle | Angle difference from straight-on of the disc velocity as it entered the goal. 0 is a straight-in shot (from the front or back), and 90 would be directly from the side. |- | backboard | This indicates whether the disc came into the goal from the front or back, not necessarily that it bounced off the backboard. |- | goal_color | Color the goal that the disc went in. |- | left_handed | 0 for a right-handed shot and 1 for left-handed. This stat is estimated and may be inaccurate. |- | underhandedness | Local (to the coordinate space of the head) y-position of the player's hand as they released the disc from their hand to take the shot. |}
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