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Lone Echo Speedrunning Guide
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=== Astrea === ==== Entering Astrea OOB ==== [[File:Astraya oob entrance.jpg|thumb]] OOB sections are difficult because the level disappears when you are outside the intended volume. Often it is safer to stay near the level so that you can see where to go, but as you get more comfortable, you can cut more corners and go more blindly. After a few respawn warps with the Fury, you will arrive at Liv’s Fury. You don’t need to activate the radiation damper. Simply head to the crevice marked on the image. You can slip in by putting your head sideways. Crawl a few meters to the left until the ceiling is gone, then head up and over the right side. Wait at the end of the airlock for the level to load, then head up and to the right to the next visible surface. Fly along the right of the tunnel with the biomass until you reach the pipe/bar shown in the image (Placeholder for image). After the pipe, just keep flying straight through the empty space on the same trajectory that took you along the tunnel until you hit the next area. You can use the fog as reference when the level disappears. Go to the left end of the tunnel and wait until the massive interior region loads. Head left and fly along the “glass” wall to the other side of the interior region. Turn 90 deg right as soon as you reach the end and keep flying close to the wall until you see the tunnel door spawn off to your left. As soon as it spawns, fly directly towards it. It may be helpful to stop right before heading there so that you don’t have any unintended lateral motion, as you are flying blind. Once you reach the tunnel door, press the button and move into the level shortly so that the tunnel loads. This is the shorter oob. Alternatively, you can remain oob until the Apollo door. This is a bit more advanced and has more of a chance of death by biomass. Check the videos for now. (https://drive.google.com/file/d/1ZGrwSxuCQULZX4Wahz9KOPB5bvjPAt0h/view) ==== On the way to Apollo (skipped by longer oob above) ==== From here the intended route is used. Remember to grab some metal scraps and use headbutt boosting. If you are moving at a decent speed, you can fly right past the cysts as long as you aren’t very close. For any door that looks like the the one in the image, you can clip through if you have an item. (Placeholder for image) Just put the item in the pocket at the bottom middle and pull yourself through. ==== Apollo clip (skipped by longer oob above) ==== Once you reach the large room where you would normally meet Apollo, fly to the large door and use an item to clip through at the points indicated on the image. (Placeholder for image) Alternate Route (https://youtu.be/nI5Nt0x6Nt0) - Use an item to clip out of bounds on the floor to the left of the door. Then head to the next door, where you can just slide in the “pocket” at the bottom. ==== On the way to the Crew chamber ==== Nothing special, just fly fast and headbutt whenever possible. ==== Getting the Generator back online ==== [[ [[|thumb|Clipping from the crew quarters to the generator room]] ]] As soon as you get to the stasis pods/crew chamber, find an item (or bring one with you) and clip through a gap along the glass floor to the Generator room (seen in image). Since the rooms are directly above each other, you don’t have to go through the tunnels with the biomass. Leave the item wedged in the gap, so that you can use it to clip back up. ==== In the Crew Chamber ==== Lower one set of crew pods with the terminal, then one of the pods with the slider. Immediately go and lower another set of crew pods and open only one of the pods there. After opening one pod in each set, go back to the first set and open another pod and scan the id on the chest of the occupant. If the logo with vertical bars appears, you are finished and can go back to the Tac-Com station. ==== Heading To Liv ==== Once in the Tac-Com station and you have reprogrammed the core, you can clip through the door with an item nearby to the right. You have to wait for the dialog to end, but soon after the Fury Transport comes flies into view, you can fly to it (headbutting for speed). As soon as you reach the Fury, tell it to fly to the next waypoint and fly far away into a corner to trigger a respawn. Once you respawn, wait at the ship for a certain amount of time for the next section to load. (You will have to do some testing on your computer. Mine was 10-15 sec on a fast SSD.) Then fly on the normal route until you reach the tunnel where you meet Liv. If Liv doesn’t spawn, you didn’t wait long enough and have softlocked. You will have to reload a save and lose about 4-5 min. Once you reach the room with Liv, go to her and activate the dialog by going close to her, then head back to the tunnel and close the door so you don’t have to do it later. ==== Reactivating Antimatter Reactor ==== '''Non-OOB Route:''' After reprogramming the core in the room with Liv, clip into the tunnel through the door by hooking an item onto the handles beside the door. Then the route to and from the reactor is just the intended route (but with more headbutting and clipping through doors instead of waiting for them to open). '''OOB Route (currently saves around 1 min):''' After reprogramming the core in the room with Liv, clip out of the room to the left of the tunnel entrance that you would normally leave through. Fly along the short tunnel, and fly under the larger perpendicular tunnel area. Keep going until you hit the next tunnel area, then fly about 15deg to the left below the area. You are looking for an arrow that appears above you (placeholder for image), leading to the long tunnel full of biomass. Fly along the tunnel, remaining close enough to load the next sections of the tunnel. Once you get close to the end of the tunnel, stay close to the inbounds area as possible and look to the left. The lasers in the reactor room should appear. As soon as they do, fly directly towards them. The objective is to get into the reactor room before it fully loads. The spawning of the lasers marks the start of that loading, since you can’t go there directly without hitting the load point.Once in the reactor room, recharge the generators like normal. It is possible to clip out of the reactor entrance area through a gap in the floor, but getting all the way back to the room with Liv is not yet consistent. The long biomass-tunnel has the benefit of not being active if you are oob, but the rest of the level is active. ==== Oxygen ==== When you get back to the room with Liv, close the door behind you and go to the terminal to activate the oxygen. As soon as you do this, go back to the tunnel you came from and clip out to the left of it (just like the oob above). Fly underneath the room towards the large door that will open after they give up with the oxygen. After a tiny bit, fly down and out of the mission area to respawn. You want to remain up long enough to hit a checkpoint that is near that large door (rather than heading down right away). You should respawn outside the large door. First, open the door with the lock on the outside, then open it again with the lock on the inside. This should call the Fury. Go to the Fury and enter the destination. Now go back and activate the lock on the outside. After a short bit, Liv should say “... let’s go,” at which point you can fly out of the mission area to respawn. ==== Heading to the Bridge ==== After respawning, go to Liv and try to touch her until she turns solid. Once she does, head into the airlock and clip through the door. Move a meter or two beyond the door to hit a checkpoint, then wait at the lock on the other side of the door until it activates. As soon as the door opens, go to Liv and touch her. Do the same for the next door into the bridge, but this time you’ll have to choose a dialog option as well as touching her. ==== In the Bridge ==== The bridge events are mostly intended strats. Don’t choose any dialog options except for “Morning sunshine” when Liv awakes, “Look outside” after time traveling, and “Improvise” at the very end (the other options works as well). Time ends at that last dialog selection.
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