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	<title>Echopedia - User contributions [en]</title>
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		<id>https://echopedia.ntsfranz.com/index.php?title=Echo_VR_Patch_History&amp;diff=2305</id>
		<title>Echo VR Patch History</title>
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		<updated>2023-03-07T20:46:53Z</updated>

		<summary type="html">&lt;p&gt;172.70.175.88: /* 2021 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Echo VR Patch History ==&lt;br /&gt;
=== 2017 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Date !!  Version !! Patch Summary !! URL&lt;br /&gt;
|-&lt;br /&gt;
| 2017-06-23 || ?? || First Open Beta || [https://www.oculus.com/blog/zero-gsports-echo-arena-open-beta-weekend-starts-now/ Oculus Blog] &lt;br /&gt;
|-&lt;br /&gt;
| 2017-07-06 || ?? || Second Open Beta || [https://forums.oculusvr.com/community/discussion/54416/open-beta-2-patch-notes-july-6th-2017 Oculus Forum]&lt;br /&gt;
|-&lt;br /&gt;
| 2017-07-08 || v1.104 || Second Open Beta v1.104 || [https://forums.oculusvr.com/community/discussion/54474/open-beta-2-v1-103-patch-notes-july-8th-2017/p1?new=1 Oculus Forum]&lt;br /&gt;
|-&lt;br /&gt;
| 2017-07-11 || ?? || &lt;br /&gt;
* Curving the disc has been removed.&lt;br /&gt;
* Two-handed push has been removed.&lt;br /&gt;
|| [https://discordapp.com/channels/326412222119149578/326413705598468097/334204190165434368 Discord Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| 2017-07-13 || ?? || &lt;br /&gt;
* Level cap increased to 30.&lt;br /&gt;
* Smooth turn speed can be modified.&lt;br /&gt;
* New peripheral indicator disc icon.&lt;br /&gt;
* Much more...&lt;br /&gt;
|| [https://discordapp.com/channels/326412222119149578/326413705598468097/335266010099744768 Discord Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| 2017-07-17 || ?? || &lt;br /&gt;
* Ability to mute players, self, and lobby from the arm computer&lt;br /&gt;
* Skill based match making.&lt;br /&gt;
|| [https://discordapp.com/channels/326412222119149578/326413705598468097/336586763759910912 Discord Announcement]&lt;br /&gt;
|-&lt;br /&gt;
| 2017-07-20 || ?? ||&lt;br /&gt;
* Echo Arena and Lone Echo Release!&lt;br /&gt;
|| No Source&lt;br /&gt;
|-&lt;br /&gt;
| 2017-08-10 || ?? || &lt;br /&gt;
* Skill-based matchmaking has been fixed... for real this time. &lt;br /&gt;
* Hera added to tutorial.&lt;br /&gt;
* More...&lt;br /&gt;
|| [https://medium.com/echo-games-blog/draft-aug-10-2017-change-log-94cd76beb7a2 Medium]&lt;br /&gt;
|-&lt;br /&gt;
| 2017-08-22 || ?? ||&lt;br /&gt;
* Parties added.&lt;br /&gt;
* Overtimes added.&lt;br /&gt;
|| [https://medium.com/echo-games-blog/aug-22-2017-change-log-bb9b10a66e75 Medium]&lt;br /&gt;
|-&lt;br /&gt;
| 2017-08-30 || ?? ||&lt;br /&gt;
* Private matches added.&lt;br /&gt;
* Pod release handle removed.&lt;br /&gt;
|| [https://medium.com/echo-games-blog/aug-30-2017-change-log-ed59eb417e Medium]&lt;br /&gt;
|-&lt;br /&gt;
| 2017-09-12 || ?? ||&lt;br /&gt;
* Private match player count limitations lifted.&lt;br /&gt;
|| [https://medium.com/echo-games-blog/sept-12-2017-changelog-25d283ca79b7 Medium]&lt;br /&gt;
|-&lt;br /&gt;
| 2017-10-02 || ?? || &lt;br /&gt;
* Echo Arena Separated from Lone Echo &lt;br /&gt;
|| [https://medium.com/echo-games-blog/oct-2-2017-change-log-493434f32820 Medium]&lt;br /&gt;
|-&lt;br /&gt;
| 2017-11-27 || ?? || THE KRONOS UPDATE&lt;br /&gt;
* Custom Rules and other private match updates.&lt;br /&gt;
* Joust advantage added.&lt;br /&gt;
* 11.5 launch patched.&lt;br /&gt;
* Much more...&lt;br /&gt;
|| [https://medium.com/echo-games-blog/echo-games-blog-echo-arena-kronos-patch-preview-c1a91f1ea487 Medium]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 2018 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Date !!  Version !! Patch Summary !! URL&lt;br /&gt;
|-&lt;br /&gt;
| 2018-02-13 || Echo Arena v7.0 &lt;br /&gt;
|| &lt;br /&gt;
* Mercy Rule Added to Quick Play&lt;br /&gt;
* Intel and VR Challenger League Branding&lt;br /&gt;
|| [https://medium.com/echo-games-blog/echo-arena-v7-0-change-log-95651521702d Medium]&lt;br /&gt;
|-&lt;br /&gt;
| 2018-3-27&lt;br /&gt;
|| Echo Arena v8.0&lt;br /&gt;
|| &lt;br /&gt;
* Oculus Rift 2nd Anniversary Unlocks&lt;br /&gt;
* PC Performance Stats Overlay Added&lt;br /&gt;
|| [https://medium.com/echo-games-blog/echo-arena-v8-0-change-log-7c13e76e419a Medium]&lt;br /&gt;
|-&lt;br /&gt;
| 2018-04-24&lt;br /&gt;
|| Echo Arena v9.0&lt;br /&gt;
||&lt;br /&gt;
* Lobby 2.0 has ARRIVED!&lt;br /&gt;
* Personal Training Disc&lt;br /&gt;
|| [https://medium.com/echo-games-blog/lobby-2-160bbaaf49df Medium]&lt;br /&gt;
|-&lt;br /&gt;
| 2018-06-20&lt;br /&gt;
|| Echo VR Release v10.0&lt;br /&gt;
|| &lt;br /&gt;
* Echo Combat Open Beta 1&lt;br /&gt;
* Echo Arena is now Echo VR&lt;br /&gt;
* Echo Combat Training Area (Lobby)&lt;br /&gt;
|| [https://medium.com/@EchoGames/echo-combat-open-beta-and-echo-vr-b80d60385fdf Medium]&lt;br /&gt;
|-&lt;br /&gt;
| 2018-08-15&lt;br /&gt;
|| Echo VR v12.0&lt;br /&gt;
||&lt;br /&gt;
* Echo Combat Open Beta 3&lt;br /&gt;
* Stun Field, Energy Barrier, Arc Mine added.&lt;br /&gt;
* Echo Combat Scoreboards&lt;br /&gt;
|| [https://medium.com/echo-games-blog/suit-up-for-echo-combats-gear-patch-and-open-beta-3-%EF%B8%8F-94f3076f8d57 Medium]&lt;br /&gt;
|-&lt;br /&gt;
| 2018-09-05&lt;br /&gt;
|| Echo VR v14.0&lt;br /&gt;
|| &lt;br /&gt;
* Echo Combat Open Beta 4&lt;br /&gt;
* Parties can now be formed in Echo Combat!&lt;br /&gt;
* 2D Spectator Mode&lt;br /&gt;
|| [https://medium.com/echo-games-blog/echo-combats-party-patch-and-open-beta-4-are-here-48cf229039c0 Medium]&lt;br /&gt;
|-&lt;br /&gt;
| 2018-09-26&lt;br /&gt;
|| Echo VR v15.0&lt;br /&gt;
|| &lt;br /&gt;
* Echo Combat Open Beta 5&lt;br /&gt;
* New Map- Combustion&lt;br /&gt;
* New Game Mode — Capture Point&lt;br /&gt;
|| [https://medium.com/echo-games-blog/just-announced-at-oc5-echo-combats-competitive-patch-and-last-open-beta-are-live-now-b8faa968f90d Medium]&lt;br /&gt;
|-&lt;br /&gt;
| 2018-10-17&lt;br /&gt;
|| Echo VR v 16.0&lt;br /&gt;
|| &lt;br /&gt;
* Halloween Lobby&lt;br /&gt;
|| [https://medium.com/echo-games-blog/join-the-echo-vr-halloween-bash-2018-1d66e993ea25 Medium]&lt;br /&gt;
|-&lt;br /&gt;
| 2018-11-14&lt;br /&gt;
|| ??&lt;br /&gt;
|| &lt;br /&gt;
* Echo Combat Launch&lt;br /&gt;
|| [https://medium.com/echo-games-blog/echo-combat-launch-8f5c8055606b Medium]&lt;br /&gt;
|-&lt;br /&gt;
| 2018-12-13&lt;br /&gt;
|| Echo VR v18.0&lt;br /&gt;
|| &lt;br /&gt;
* Winter Village&lt;br /&gt;
|| [https://medium.com/echo-games-blog/explore-the-winter-village-%EF%B8%8F-%EF%B8%8F-7c02a51961c7 Medium]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
=== 2019 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Date !!  Version !! Patch Summary !! URL&lt;br /&gt;
|-&lt;br /&gt;
| 2019-01-30&lt;br /&gt;
|| Echo VR v19.0&lt;br /&gt;
|| &lt;br /&gt;
* Phase Shift Balance Changes&lt;br /&gt;
* Smurf Nerf&lt;br /&gt;
|| [https://medium.com/echo-games-blog/echo-vr-patch-v19-0-notes-5f81920dae92 Medium]&lt;br /&gt;
|-&lt;br /&gt;
| 2019-02-26&lt;br /&gt;
|| ??&lt;br /&gt;
|| &lt;br /&gt;
* Bug Fixes&lt;br /&gt;
|| [https://discordapp.com/channels/326412222119149578/326413705598468097/550022277526192129 Medium]&lt;br /&gt;
|-&lt;br /&gt;
| 2019-03-21&lt;br /&gt;
|| Echo VR v20.0&lt;br /&gt;
||&lt;br /&gt;
* Echo Combat Spectator Mode&lt;br /&gt;
|| [https://medium.com/echo-games-blog/echo-vr-patch-v20-0-notes-162bbce53ded Medium]&lt;br /&gt;
|-&lt;br /&gt;
| 2019-04-01&lt;br /&gt;
|| ??&lt;br /&gt;
|| &lt;br /&gt;
* Super Ultra Hyper Turbo Edition &lt;br /&gt;
|| [https://medium.com/echo-games-blog/announcing-super-ultra-hyper-turbo-edition-of-echo-vr-2c4764deb7bf Medium]&lt;br /&gt;
|-&lt;br /&gt;
| 2019-04-11&lt;br /&gt;
|| Echo VR v21.0&lt;br /&gt;
||&lt;br /&gt;
* Competitive Payload&lt;br /&gt;
* Core Payload Rebalancing &lt;br /&gt;
* Spawn Orb Improvements&lt;br /&gt;
* Arc Mine Balance Changes&lt;br /&gt;
|| [https://medium.com/echo-games-blog/echo-vr-competitive-payload-patch-f949cd23cc00 Medium]&lt;br /&gt;
|-&lt;br /&gt;
| 2019-05-09&lt;br /&gt;
|| Echo VR v22.0&lt;br /&gt;
||&lt;br /&gt;
* New Echo Combat map- Surge&lt;br /&gt;
* New Echo Arena Private Match options&lt;br /&gt;
* Gear balance changes&lt;br /&gt;
|| [https://medium.com/echo-games-blog/echo-vr-surge-patch-e07db757252b Medium]&lt;br /&gt;
|-&lt;br /&gt;
| 2019-05-22&lt;br /&gt;
|| ??&lt;br /&gt;
||&lt;br /&gt;
* Echo Combat Balance Changes&lt;br /&gt;
* Time to kill — TTK&lt;br /&gt;
* Improve functionality and usability of gear&lt;br /&gt;
|| [https://medium.com/echo-games-blog/echo-combat-balance-changes-may-22nd-2019-6b413d58317a Medium]&lt;br /&gt;
|-&lt;br /&gt;
| 2019-06-03&lt;br /&gt;
|| ??&lt;br /&gt;
||&lt;br /&gt;
* Echo Combat Balance Changes&lt;br /&gt;
* Pulsar&lt;br /&gt;
|| [https://medium.com/echo-games-blog/echo-combat-balance-changes-june-4th-2019-982a46496a0c Medium]&lt;br /&gt;
|-&lt;br /&gt;
| 2019-07-18&lt;br /&gt;
|| Echo VR v23.0&lt;br /&gt;
|| &lt;br /&gt;
* Summer Lobby Introduced&lt;br /&gt;
* Raycasting removed from player chassis&lt;br /&gt;
* Goalie Blocks adjusted&lt;br /&gt;
* Goalie Blocks can no longer be grabbed by opposing team.&lt;br /&gt;
|| [https://medium.com/echo-games-blog/jump-into-the-echo-vr-summer-splash-2019-event-%EF%B8%8F-b632680b21b1 Medium]&lt;br /&gt;
|-&lt;br /&gt;
| 2019-08-15&lt;br /&gt;
|| Echo VR v24.0 &lt;br /&gt;
||&lt;br /&gt;
* Comfort &amp;amp; Safety&lt;br /&gt;
|| [https://medium.com/echo-games-blog/echo-vr-comfort-safety-patch-7f6ee864d205 Medium]&lt;br /&gt;
|-&lt;br /&gt;
| 2019-10-03 &lt;br /&gt;
|| Echo VR v25.0 &lt;br /&gt;
|| &lt;br /&gt;
* New Player Experience Patch &lt;br /&gt;
|| [https://medium.com/echo-games-blog/echo-vr-new-player-experience-patch-408031093fbc Medium]&lt;br /&gt;
|-&lt;br /&gt;
| 2019-11-14&lt;br /&gt;
|| ??&lt;br /&gt;
|| &lt;br /&gt;
* Fixed long-arm exploit&lt;br /&gt;
* VO bug fixes&lt;br /&gt;
* Added a “Mercy” rule to Arena private match options.&lt;br /&gt;
* Private Arena match settings will now default to VRML settings.&lt;br /&gt;
* Echo Combat’s Anniversary Event will be live from November 15th- November 22nd. Play a public Echo Arena or Echo Combat match during this time to receive an exclusive anniversary decal and emote. Echo Units that play a public match of Echo Combat will receive an additional, exclusive decal.&lt;br /&gt;
|| [https://discordapp.com/channels/326412222119149578/327932288245432341/644665705794371597 Discord]&lt;br /&gt;
|}&lt;br /&gt;
=== 2020 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Date !!  Version !! Patch Summary !! URL&lt;br /&gt;
|-&lt;br /&gt;
| 2020-03-05&lt;br /&gt;
|| Echo VR v26.0&lt;br /&gt;
|| &lt;br /&gt;
* Stabilization Patch&lt;br /&gt;
* Nameplate Badges&lt;br /&gt;
* CPU/GPU and network optimizations&lt;br /&gt;
* Lobby maps updated&lt;br /&gt;
* New AI Teammate Difficulties&lt;br /&gt;
|| [https://medium.com/echo-games-blog/echo-combat-balance-changes-march-18th-2020-3d3083941b70 Medium]&lt;br /&gt;
|-&lt;br /&gt;
| 2020-03-18&lt;br /&gt;
|| ??&lt;br /&gt;
|| &lt;br /&gt;
* Echo Combat Balance Changes&lt;br /&gt;
* Projectile&lt;br /&gt;
* Explosion Damage&lt;br /&gt;
|| [https://medium.com/echo-games-blog/echo-combat-balance-changes-march-18th-2020-3d3083941b70 Medium]&lt;br /&gt;
|-&lt;br /&gt;
| 2020-05-05&lt;br /&gt;
|| ??&lt;br /&gt;
|| &lt;br /&gt;
* Echo Arena Quest beta&lt;br /&gt;
|| [https://medium.com/echo-games-blog/open-beta-for-echo-vr-on-quest-is-live-774c750f01c9 Medium]&lt;br /&gt;
|-&lt;br /&gt;
| 2020-05-12&lt;br /&gt;
|| ??&lt;br /&gt;
|| &lt;br /&gt;
* Quest/Rift Crossplay Enabled&lt;br /&gt;
* 4v4 Public Echo Arena Matches&lt;br /&gt;
* Max Party and Lobby size adjusted&lt;br /&gt;
|| [https://medium.com/echo-games-blog/crossplay-is-now-available-in-our-open-beta-for-echo-vr-on-quest-9d2b0fa7888e Medium]&lt;br /&gt;
|-&lt;br /&gt;
| 2020-08-27&lt;br /&gt;
|| Echo VR v28&lt;br /&gt;
|| &lt;br /&gt;
* Echo VR Quest Launch!&lt;br /&gt;
* Social Lobbies&lt;br /&gt;
* Mute Enemy Team&lt;br /&gt;
* Other Social Features&lt;br /&gt;
|| [https://medium.com/echo-games-blog/echo-vr-quest-launch-c67f506066cc Medium]&lt;br /&gt;
|-&lt;br /&gt;
| 2020-09-21&lt;br /&gt;
|| Echo VR v28.3&lt;br /&gt;
|| &lt;br /&gt;
* &amp;quot;Team Chat&amp;quot; option for Private Echo Arena matches&lt;br /&gt;
* Pause for Private Echo Arena matches&lt;br /&gt;
|| [https://discordapp.com/channels/326412222119149578/326413705598468097/757655468981092462 Discord]&lt;br /&gt;
|-&lt;br /&gt;
| 2020-09-30&lt;br /&gt;
|| ??&lt;br /&gt;
|| &lt;br /&gt;
* General bug fixes&lt;br /&gt;
* &amp;quot;fixed an issue that would sometimes lead to a crash or the player becoming stuck in a suspended state/black screen on Quest&amp;quot;&lt;br /&gt;
|| [https://discordapp.com/channels/326412222119149578/326413705598468097/760917005309050911 Discord]&lt;br /&gt;
|-&lt;br /&gt;
| 2020-10-16&lt;br /&gt;
|| ??&lt;br /&gt;
|| &lt;br /&gt;
* Fix for backend metrics&lt;br /&gt;
(Most likely this is to track users using 90Hz mode on Quest 2, as the original message said &amp;quot;Add support for the 90Hz experimental feature.&amp;quot;)&lt;br /&gt;
|| [https://discordapp.com/channels/326412222119149578/326413705598468097/760917005309050911 Discord]&lt;br /&gt;
|-&lt;br /&gt;
| 2020-12-09&lt;br /&gt;
|| v28.5.492430.0&lt;br /&gt;
|| &lt;br /&gt;
* v23 brings a tighter dead zone. &lt;br /&gt;
* v23 brings official 90 hertz. &lt;br /&gt;
* Echo VR has a software release distance that is now tunable. &lt;br /&gt;
* Echo VR has a grip deadzone that is tunable. &lt;br /&gt;
* Less stale frames (e.g. less frame hiccups) which will help with more consistent shots and less overthrows. &lt;br /&gt;
* Overlapped rendering allows input to photon latency to go down from 44ms -&amp;gt; 30 ms. &lt;br /&gt;
* Input is sampled right before throwing to get the most up to date sensor reading - this can shave up to 6 ms off your throw for a tighter release window. &lt;br /&gt;
* Input from the last sensor reading is predicted out to the current time for a more consistent and stable throw. Before depending on when you got the sensor reading it could be 4 ms in the past or 1 ms in the past now it&#039;s always predicted to current time. &lt;br /&gt;
* Disc Curve has been added as an option on the Private Match Podium. &lt;br /&gt;
* The moderated lobby pop-up dialogue only needs to be accepted once per play session and not every time you enter a community moderated Social Lobby. &lt;br /&gt;
* The Follow Cam now follows the player more smoothly instead of following the disc. &lt;br /&gt;
* VOIP quality has been improved when a player is experiencing degraded network conditions.&lt;br /&gt;
|| [https://discord.com/channels/326412222119149578/326413705598468097/786299533520666685 Discord]&lt;br /&gt;
|}&lt;br /&gt;
=== 2021 ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Date !!  Version !! Patch Summary !! URL&lt;br /&gt;
|-&lt;br /&gt;
| 2021-03-09&lt;br /&gt;
|| Echo VR v29.0.511613.0&lt;br /&gt;
||&lt;br /&gt;
Season 1 of the Echo Pass in Echo VR is now live! Log in today to start unlocking your rewards and outfitting your Echo Unit with our new customization options. &lt;br /&gt;
&lt;br /&gt;
What is Echo Pass? Echo Pass features a brand new reward track available to all players to unlock rewards throughout the season, with the option to convert to Premium and unlock additional rewards. &lt;br /&gt;
&lt;br /&gt;
The Echo Pass patch also includes the following updates:&lt;br /&gt;
* Staging Area &lt;br /&gt;
* New Community Values Intro &lt;br /&gt;
* Depreciation of Win7 Support &lt;br /&gt;
* And more!&lt;br /&gt;
|| [https://medium.com/echo-games-blog/echo-pass-season-1-is-now-live-b07a47ee23 Medium]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 2021-03-18&lt;br /&gt;
|| Echo VR v29.1.513333.0&lt;br /&gt;
|| &lt;br /&gt;
GENERAL&lt;br /&gt;
* Fixed an audio issue for cycling through loading screen tips. &lt;br /&gt;
* Fixed an issue where the purchase confirmation window would not update when purchasing additional Echo Pass tiers. &lt;br /&gt;
* Fixed an issue where players were unable to invite non-friended accounts to their party via the Arm Computer Social Tab. &lt;br /&gt;
ARENA&lt;br /&gt;
* Fixed an issue where disc can get stuck on the corner of ramps. &lt;br /&gt;
* Fixed an issue where player opponent nametags would sometimes be visible through level geometry. &lt;br /&gt;
* Fixed an issue where player emblems on the scoreboard would persist when switching teams in a private match.&lt;br /&gt;
|| [https://medium.com/echo-games-blog/echo-vr-hotfix-march-18-2021-ebe913b8c0c5 Medium]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 2021-03-25&lt;br /&gt;
|| Echo VR v29.2&lt;br /&gt;
|| &lt;br /&gt;
* Experimental throwing feature added.&lt;br /&gt;
* Players are no longer forced to grab a booster their head is touching.&lt;br /&gt;
* Updated the Arm Computer to have the appropriate tag when “none” is selected.&lt;br /&gt;
* Fix for members of a party being quiet in the Staging Area.&lt;br /&gt;
* Fix for Combat name tags appearing after being eliminated.&lt;br /&gt;
* Fix for audio listener becoming detached when switching to Follow Cam.&lt;br /&gt;
* Fix for an issue when players would not grab geo in AI matches.&lt;br /&gt;
* Smoothed ramp collision so the disc is less like to get stuck.&lt;br /&gt;
|| [https://medium.com/echo-games-blog/echo-vr-hotfix-march-25-2021-942f172f9399 Medium]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 2021-04-01&lt;br /&gt;
|| Echo VR v29.3.517048.0&lt;br /&gt;
|| &lt;br /&gt;
* Fixed an issue where boosters were still able to be shot while in Phase Shift. &lt;br /&gt;
* Made various fixes and improvements to the post-match Arm Computer. &lt;br /&gt;
* Added wrist throw angle offset to the gameplay settings. &lt;br /&gt;
* Moved throwing settings to be together. &lt;br /&gt;
* API access for last throw data. &lt;br /&gt;
* API access for grab data (geo, none, disc, player ID). &lt;br /&gt;
|| [https://medium.com/echo-games-blog/echo-vr-hotfix-april-1-2021-45cefa4ca3ca Medium]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 2021-04-08&lt;br /&gt;
|| Echo VR v29.4.518992.0&lt;br /&gt;
|| &lt;br /&gt;
* Fix for AI not grabbing the launch tube launchers.&lt;br /&gt;
* Fix for third party spatializers causing audio issues in app.&lt;br /&gt;
* Disabled mute icons in Spectator View.&lt;br /&gt;
|| [https://medium.com/echo-games-blog/echo-vr-hotfix-april-8-2021-ea780d9ece01  Medium]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 2021-04-29&lt;br /&gt;
|| Echo VR v29.6.524239.0&lt;br /&gt;
|| &lt;br /&gt;
* Blue and Orange Team Tints tabs &lt;br /&gt;
* Setting to change nametag display in matches&lt;br /&gt;
* Tints affect chassis, boosters, and bracers more&lt;br /&gt;
* Team Outlines and Shaders have been removed&lt;br /&gt;
|| [https://medium.com/echo-games-blog/echo-vr-hotfix-april-8-2021-ea780d9ece01  Medium]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 2021-05-05&lt;br /&gt;
|| Echo VR v29.7.526092.0&lt;br /&gt;
|| &lt;br /&gt;
* 2D spectators will now always see simplified nametags.&lt;br /&gt;
* Players can choose which 3D nametags to see via the “In-Match Tag Display” setting in the Menu.&lt;br /&gt;
* Fix for emissive on the mirror body in the Customization UI.&lt;br /&gt;
* Fix for the emblem disappearing when selecting &#039;none&#039; for tags.&lt;br /&gt;
* Particle optimizations for Echo Combat.&lt;br /&gt;
|| [https://medium.com/echo-games-blog/echo-vr-hotfix-may-5-2021-d1cc455f5bf0  Medium]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 2021-06-03&lt;br /&gt;
|| Echo VR v30.0&lt;br /&gt;
|| &lt;br /&gt;
* Fix for standard chassis not applying correctly to all Echo Units.&lt;br /&gt;
* Fixed the order of the spectator cam hotkeys.&lt;br /&gt;
* Fix for the weapons detaching when moving in-and-out of combat areas.&lt;br /&gt;
* General preparations for Echo Pass Season 2 (hype!).&lt;br /&gt;
|| [https://medium.com/echo-games-blog/echo-vr-patch-notes-june-3-2021-f104cbc36082  Medium]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 2021-06-16&lt;br /&gt;
|| Echo VR v30.1.536113.0&lt;br /&gt;
|| &lt;br /&gt;
* Fixed an issue causing the VRML S3 tags to be blurry on Rift/PC.&lt;br /&gt;
* Fixed an issue causing Orange/Blue tints to persist on the Customization Dummy when switching back to the Social tab (or other tabs).&lt;br /&gt;
|| [https://medium.com/echo-games-blog/echo-vr-patch-notes-june-16-2021-1eeca7482adb  Medium]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 2021-07-08&lt;br /&gt;
|| Echo VR v30.2.542020.0&lt;br /&gt;
|| &lt;br /&gt;
* Removed Self-Goaling in public matches&lt;br /&gt;
* Experimental VOIP Max Loudness Settings&lt;br /&gt;
* Goalie Ping Advantage option in private matches&lt;br /&gt;
* Bug Fixes&lt;br /&gt;
|| [https://medium.com/echo-games-blog/echo-vr-patch-notes-july-8-2021-389c8d81d7cf  Medium]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>172.70.175.88</name></author>
	</entry>
	<entry>
		<id>https://echopedia.ntsfranz.com/index.php?title=Spark&amp;diff=2415</id>
		<title>Spark</title>
		<link rel="alternate" type="text/html" href="https://echopedia.ntsfranz.com/index.php?title=Spark&amp;diff=2415"/>
		<updated>2023-02-04T02:23:40Z</updated>

		<summary type="html">&lt;p&gt;172.70.175.182: /* Spark says Not Connected in the top left corner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:API]]&lt;br /&gt;
[[Category:Community Projects]]&lt;br /&gt;
&#039;&#039;For other uses, see [[IgniteBot_(disambiguation)| IgniteBot (disambiguation) ]].&#039;&#039;&lt;br /&gt;
[[File:Spark main screen.png|thumb|right|A screenshot of the main window of Spark]]&lt;br /&gt;
Spark is a Windows desktop program that can record, process, and upload EchoVR data from either a local EchoVR client or an Oculus Quest on the same network. For a full description and list of features, go to https://ignitevr.gg/spark, or join the IgniteVR Discord server.&lt;br /&gt;
None of your game data is uploaded to Ignite servers unless you choose to.&lt;br /&gt;
== Installation ==&lt;br /&gt;
Spark supports only Windows computers, but it can be used for both Rift and Quest EchoVR clients.&lt;br /&gt;
# Click the Download button on https://ignitevr.gg/spark.&lt;br /&gt;
# Click the install button in the Microsoft Store app.&lt;br /&gt;
# Once the install finishes, Spark should automatically start, or you can search for &amp;quot;Spark&amp;quot; in the Windows search, and run the program.&lt;br /&gt;
If you want to install beta versions, download the latest installer from the [https://github.com/NtsFranz/Spark GitHub page], and get the beta tester role in the Ignite Discord server to provide feedback.&lt;br /&gt;
== Setup For Niggers ==&lt;br /&gt;
=== Oculus Rift or Quest+Link ===&lt;br /&gt;
# Make sure you have the API enabled in the EchoVR game settings.&lt;br /&gt;
# Run Spark and EchoVR at the same time. It does not matter which is launched first.&lt;br /&gt;
=== Oculus Quest ===&lt;br /&gt;
# Make sure you have the API enabled in the EchoVR game settings.&lt;br /&gt;
# Your computer and your Oculus Quest have to be on the same network. If they are connected to the same Wi-Fi network, you&#039;re good.&lt;br /&gt;
# Click the Find Quest IP button while your Quest is fully on (screen on).&lt;br /&gt;
# If the automatic button doesn&#039;t work, enter the local IP address of your Oculus Quest in the Spark settings manually. You can find your Quest&#039;s IP address by clicking on your current Wi-Fi network in the Quest settings.&lt;br /&gt;
# Run Spark and EchoVR at the same time. It does not matter which is launched first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you have complete the steps above, you should see data appear in Spark automatically. When in the lobby, only the Server Location will change, but in a match player names and events should start appearing.&lt;br /&gt;
== Troubleshooting ==&lt;br /&gt;
==== Spark says Not Connected in the top left corner ====&lt;br /&gt;
# Make sure to enable API in your game settings in VR.&lt;br /&gt;
# If you just enabled the API in the game settings and you&#039;re on Quest, try rebooting your Quest first.&lt;br /&gt;
# Make sure your computer is actually able to read the API data - go to to &amp;lt;code&amp;gt;http://[QUESTIP]:6721/session&amp;lt;/code&amp;gt;, making sure to replace [QUESTIP] with your Quest&#039;s actual local IP address, and see if the page loads. For example, the url could look like this: http://192.168.1.128:6721/session. If you&#039;re playing on PC, replace [QUESTIP] with 127.0.0.1. If the page doesn&#039;t load &#039;&#039;and you are in a public/private match&#039;&#039;, the problem is not with Spark, but something about the connection to the Quest&#039;s API data is broken.&lt;br /&gt;
# Verify that you&#039;re on the same network as your Quest.&lt;br /&gt;
# Some routers disable access to other devices on the network. If you can, try connecting your PC and Quest to a hotspot to test if that&#039;s the issue.&lt;br /&gt;
# Make sure you&#039;re in a public or private match.&lt;br /&gt;
# Echo VR&#039;s API does not work when you&#039;re using Quest Pro controllers. If you&#039;re on the Quest Pro headset, you can install [[Spark Mini]] directly on the headset.&lt;br /&gt;
----&lt;br /&gt;
==== Unknown error while loading the game ====&lt;br /&gt;
This is an EchoVR bug. There is no single solution to fixing it, but here are some solutions that have worked in the past:&lt;br /&gt;
* Make sure the &amp;quot;Use anonymous mode for Spectatorstream/Spectate Me&amp;quot; box is checked.&lt;br /&gt;
* Make sure EchoVR is updated&lt;br /&gt;
* Make the Oculus desktop app is open when you launch EchoVR&lt;br /&gt;
* Go to Settings-&amp;gt;Beta-&amp;gt;Restart Oculus in the Oculus desktop app&lt;br /&gt;
* Reinstall EchoVR on your PC&lt;br /&gt;
----&lt;br /&gt;
==== Find Quest IP fails ====&lt;br /&gt;
* Make sure:&lt;br /&gt;
*# Your Quest and PC are connected to the same WiFi network&lt;br /&gt;
*# Your Quest is fully on (screen on)&lt;br /&gt;
*# You are in a lobby or public/private match&lt;br /&gt;
&lt;br /&gt;
* The Find Quest IP button is just a convenience feature and may not work on every computer. You can always find your Quest&#039;s IP address manually and enter it in the box in Spark. On your Quest, click on your current WiFi network, scroll to advanced settings, and find the field labeled Local IP Address. Copy that number in the IP Address field in Spark, and leave the port at 6721.&lt;br /&gt;
----&lt;br /&gt;
==== TTS is not working ====&lt;br /&gt;
* TTS only works with Discord Login, so make sure that&#039;s connected first.&lt;br /&gt;
* Spark outputs sound to the default Windows audio device, so make sure that&#039;s set correctly. This is generally Rift Audio if you&#039;re playing PCVR.&lt;br /&gt;
* Try clicking the Play Test Sound button. That button will play a sound in the same way as any other event.&lt;br /&gt;
* Are the events you&#039;re trying to listen to showing up in the Event Log?&lt;br /&gt;
* Open the TTS Cache folder with the button and try playing those files. Do those make sound?&lt;br /&gt;
----&lt;br /&gt;
==== My stats aren&#039;t showing up on [https://ignitevr.gg/stats https://metrics.ignitevr.gg/stats] ====&lt;br /&gt;
* Even if you have the box checked in the settings window, stats only upload in public matches and when you have Discord Login enabled using the Personal access code.&lt;br /&gt;
----&lt;br /&gt;
==== Reporting Spark crashes ====&lt;br /&gt;
If Spark is crashing, the Event Viewer logs may help to diagnose the issue.&lt;br /&gt;
&lt;br /&gt;
To find the logs:&lt;br /&gt;
# Press the Windows button and type &#039;Event Viewer&#039;&lt;br /&gt;
# On the left go to &#039;Windows Logs-&amp;gt;Application&#039;&lt;br /&gt;
# Find the errors with &#039;.NET Runtime&#039; or Spark. Recent crashes should be at the top, or you can search for Spark on the right panel.&lt;br /&gt;
== Main Features ==&lt;br /&gt;
[[File:Spark settings window.png|thumb|right|Screenshot of the settings window]]&lt;br /&gt;
* &#039;&#039;&#039;Server Location&#039;&#039;&#039;&lt;br /&gt;
** Estimated location of the current server.&lt;br /&gt;
* &#039;&#039;&#039;Live Dashboard&#039;&#039;&#039;&lt;br /&gt;
** Contains recent round scores, goals, jousts, and player pings.&lt;br /&gt;
* &#039;&#039;&#039;Session ID and Atlas links&#039;&#039;&#039;&lt;br /&gt;
** Copy the link to let people join your match directly, or use the Discord invite system.&lt;br /&gt;
* &#039;&#039;&#039;Upload to [https://ignitevr.gg/stats metrics.ignitevr.gg]&#039;&#039;&#039;&lt;br /&gt;
** Allows you to have complete stat history of your matches.&lt;br /&gt;
* &#039;&#039;&#039;Replay recording&#039;&#039;&#039;&lt;br /&gt;
** For use with the [[Replay Viewer]].&lt;br /&gt;
* &#039;&#039;&#039;Discord Rich Presence&#039;&#039;&#039;&lt;br /&gt;
** Shows current match status, time, and score.&lt;br /&gt;
* &#039;&#039;&#039;Player pings/serverscore&#039;&#039;&#039;&lt;br /&gt;
** Serverscore uses the same algorithm as the VRML discord bot command.&lt;br /&gt;
* &#039;&#039;&#039;Text-to-Speech (TTS)&#039;&#039;&#039;&lt;br /&gt;
** Customizable callouts for various events in-game.&lt;br /&gt;
* &#039;&#039;&#039;&amp;quot;Spectate Me&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
** Automatically launches a spectator on your PC to join the public matches you are playing in on your Quest.&lt;br /&gt;
== Detailed Feature Explanations ==&lt;br /&gt;
=== Spectate Me ===&lt;br /&gt;
The Spectate Me feature allows you to view your pubs from a spectator perspective automatically. &lt;br /&gt;
&lt;br /&gt;
What you&#039;ll need:&lt;br /&gt;
* Two devices that can run EchoVR&lt;br /&gt;
** Either a Quest and PC, or two PCs.&lt;br /&gt;
You can also run the spectator on the same PC that you&#039;re playing on, but it is not recommended because of performance.&lt;br /&gt;
&lt;br /&gt;
If you want to use a different program that is focused on the spectator experience, check out Sphinxed&#039;s project called Echo Shadow.&lt;br /&gt;
&lt;br /&gt;
You can customize the camera settings at the bottom of the General tab in the settings window to either follow you, use sideline camera, or follow some other player by name.&lt;br /&gt;
==== As Quest Player: ====&lt;br /&gt;
# Set up Spark for normal Quest usage as detailed above&lt;br /&gt;
# Make sure you have EchoVR installed on your PC using the Oculus Desktop app.&lt;br /&gt;
## Your PC doesn&#039;t have to be VR-capable, but it does need to be reasonably fast to run the game&#039;s spectator client at high enough frame rates for recording.&lt;br /&gt;
# A button should appear in the right sidebar of Spark called &amp;quot;Spectate Me&amp;quot;&lt;br /&gt;
# Once you join a match on your Quest, EchoVR will launch as a spectator in your public match on your PC. If you get kicked out of your match when the spectator joins, make sure to either check the &amp;quot;Use anonymous mode for Spectate Me&amp;quot; in the Spark settings or log into the Oculus desktop app with a separate Oculus account.&lt;br /&gt;
==== As a PCVR Player: ====&lt;br /&gt;
===== You will need: =====&lt;br /&gt;
* Two PCs capable of running EchoVR on the same network&lt;br /&gt;
* Spark installed on both PCs&lt;br /&gt;
* API enabled in the game settings on both PCs&lt;br /&gt;
** You can use Spark to enable the API setting&lt;br /&gt;
===== Setup =====&lt;br /&gt;
&#039;&#039;&#039;On your playing PC (the one with your headset):&#039;&#039;&#039;&lt;br /&gt;
# Launch the game normally and join a private/public match or lobby&lt;br /&gt;
# Launch Spark&lt;br /&gt;
# The IP Address in Spark should be set to 127.0.0.1 (or click the Local PC button)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;On your Spectating PC:&#039;&#039;&#039;&lt;br /&gt;
# Open Spark&lt;br /&gt;
# Click &amp;quot;Settings&amp;quot;&lt;br /&gt;
# Put your playing PC&#039;s local IP address in the area for Quest IP.&lt;br /&gt;
# Change the port to 6724&lt;br /&gt;
# If the playing PC is in a match/lobby and has Spark running, then Spark should say &amp;quot;Connected&amp;quot; at this point.&lt;br /&gt;
# Click &amp;quot;Spectate Me&amp;quot;&lt;br /&gt;
If all is well, then your spectator will follow you into pubs and privates.&lt;br /&gt;
=== EchoVR Speaker System ===&lt;br /&gt;
[[File:Echo Speaker System.png|thumb|Screenshot of the ESS within Spark]]&lt;br /&gt;
The EchoVR Speaker System (ESS) is a project by iblowatsports that has been embedded into the Spark window. Check out the source here: https://github.com/iblowatsports/Echo-VR-Speaker-System&amp;lt;br&amp;gt;&lt;br /&gt;
This is a system to take any audio stream (usually music) and make it sound like it is being played from &amp;quot;speakers&amp;quot; in a stadium outside of the Arena when you are playing. This is positional audio that adds realistic echo/reverberations as well as taking into account the geometry of the Arena itself so that it feels as though you are hearing your music from a stadium surrounding you.&lt;br /&gt;
* The Echo Speaker System installer will automatically download and open the installer of Virtual Audio Cable if you do not have it installed&lt;br /&gt;
* After installing VAC, make sure to restart your PC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NVIDIA Highlights ===&lt;br /&gt;
[[File:Nv highlights.png|thumb|The NVIDIA Highlights clips reviewing screen]]&lt;br /&gt;
If you have a PC with an NVIDIA graphics card, you can use Spark to automatically activate a feature like ShadowPlay called NVIDIA Highlights. Spark sends a signal to Highlights to save a clip when certain events happen, like goals or saves. Clips are automatically saved to a temporary directory, but you can then go through all the clips that were saved by the system to save only the good ones permanently. Since the feature isn&#039;t provided by EchoVR directly, NVIDIA Highlights is only able to capture the main display, and not just the EchoVR window.&lt;br /&gt;
To get NVIDIA Highlights working, make sure:&lt;br /&gt;
# You have GeForce Experience installed and set up.&lt;br /&gt;
# You have enabled the feature in Spark&#039;s settings.&lt;br /&gt;
# You have enabled Desktop Capture in the NVIDIA recording overlay under &amp;quot;Privacy control&amp;quot; at the very bottom of the settings menu in the overlay (ALT+Z)&lt;br /&gt;
To change the events that are recorded:&lt;br /&gt;
# Make sure Spark is open.&lt;br /&gt;
# Open the NVIDIA Overlay (ALT+Z)&lt;br /&gt;
# Click the settings wheel&lt;br /&gt;
# Click Highlights&lt;br /&gt;
# The event settings for Echo VR should be on that page&lt;br /&gt;
=== OBS Replay Buffer integration ===&lt;br /&gt;
Spark can automatically save the replay buffer feature within OBS. This allows you to automatically record clips on certain events even if you don&#039;t have an NVIDIA GPU.&lt;br /&gt;
To set this feature up:&lt;br /&gt;
# Go to Spark&#039;s Settings-&amp;gt;Clips tab-&amp;gt;OBS tab&lt;br /&gt;
# Click the link to download the OBS plugin that allows remote control of OBS features by other programs. The link is also available here: https://github.com/Palakis/obs-websocket/releases&lt;br /&gt;
# Open OBS and set a password of your choice for the plugin (remember it obviously)&lt;br /&gt;
# Make sure you have the replay buffer setting enabled in OBS settings (Settings-&amp;gt;Output-&amp;gt;Enable Replay Buffer).&lt;br /&gt;
# In Spark, connect to OBS with the password you set just before.&lt;br /&gt;
# Start the replay buffer from Spark or OBS.&lt;br /&gt;
# Choose the events you want to record in the Spark settings under the OBS tab.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Uploading Stats ===&lt;br /&gt;
[[File:Stats_tabs.png|thumb|The possible tabs on a metrics.ignitevr.gg player page]]&lt;br /&gt;
You must be signed into Spark with Discord (top left) to be able to use any of these features.&lt;br /&gt;
==== Upload personal public match stats ====&lt;br /&gt;
If you have the &amp;quot;Upload to IgniteVR Database&amp;quot; checkbox checked, Spark should automatically upload stats for your public matches. A new tab should appear on your player page on metrics.ignitevr.gg/stats, though this can take up to 30 minutes to appear. You can also visit &amp;lt;code&amp;gt;https://metrics.ignitevr.gg/stats?player_name=[USERNAME]&amp;amp;db=personal&amp;lt;/code&amp;gt; directly.&lt;br /&gt;
==== Opt-in to detailed Ignite stats ====&lt;br /&gt;
Once you have played at least one game with Spark connected, you should be able to check the &amp;quot;Opt-in to detailed website stats&amp;quot; box in Spark. This will enable additional stats such as estimated height, handedness, and time of day played.&lt;br /&gt;
==== Upload Tablet Stats ====&lt;br /&gt;
The &amp;quot;Upload Tablet Stats&amp;quot; button shows you a window with all of the Oculus accounts that have played EchoVR on your computer. You can click to upload each profile once, or check the box to automatically upload them after every game. This data includes information such as full games played, w/l ratio, and the date of the first time you started playing EchoVR. You must have launched EchoVR logged into your desired Oculus account at least once for this feature to work.&lt;br /&gt;
=== Creating Matches in a Specific Region ===&lt;br /&gt;
Creating private matches in specific regions is only supported for PC because the Quest version of the game doesn&#039;t have full deeplinking support.&lt;br /&gt;
However, there is a workaround:&lt;br /&gt;
# Start the private match using Spark using the region selector on your PC.&lt;br /&gt;
# Change the Quest IP field in Spark&#039;s settings to 127.0.0.1 to read data from your PC.&lt;br /&gt;
# Copy the spark:// link for the new private match.&lt;br /&gt;
# Change the Quest IP setting in Spark to the Quest IP again.&lt;br /&gt;
# Restart Spark.&lt;br /&gt;
# Get into a lobby on your Quest and make sure Spark is connected to your Quest.&lt;br /&gt;
# Click the spark:// link you copied earlier to join the match on your Quest.&lt;/div&gt;</summary>
		<author><name>172.70.175.182</name></author>
	</entry>
	<entry>
		<id>https://echopedia.ntsfranz.com/index.php?title=Echo_VR_Glossary&amp;diff=2293</id>
		<title>Echo VR Glossary</title>
		<link rel="alternate" type="text/html" href="https://echopedia.ntsfranz.com/index.php?title=Echo_VR_Glossary&amp;diff=2293"/>
		<updated>2022-09-22T11:50:10Z</updated>

		<summary type="html">&lt;p&gt;172.70.175.87: /* Echo Arena */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Incomplete backup]]&lt;br /&gt;
&#039;&#039;&#039;This page was restored incompletely from a backup. It may look pretty broken. Fix it please!&#039;&#039;&#039;&lt;br /&gt;
=== Echo Arena ===&lt;br /&gt;
&#039;&#039;&#039;Boost/Boosting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stun Boosting&#039;&#039;&#039;&lt;br /&gt;
Stunning an opponent by punching them in the opposite direction you want to go. If both are still then you will gain 1.1 speed in that direction. A  higher level of stun boosting is boosting off of an opponent&#039;s head and tapping the trigger as you let go to gain an additional 1.1 to 1.9 m/s on top of your 4 m/s boost.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boop Shot&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A trick shot done by first starting in one of the tunnels then throwing the disk so it bounces over cloud and into the goal, used to get around floating players or players on nugget.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PE Joust&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A method of boosting from the tunnels by starting further back than the ring, then starting to regrab before the tunnel doors open, allowing you to generate more speed than using the launch ring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stacks/Stacking&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whirly Twirly&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The act of using pitch and/or roll in conjunction with a shot in order to obfuscate the angle of release, making it more difficult for a goalie or defenseman to track.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trennis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A game played where the trench geometry/location would be used as a court, players would take turns back-and-fourth slapping the disc. The goal of the game is to slap the disc and have the disc fly out on the opponents side/go past the opponents.&lt;br /&gt;
==== Old/Patched-out ====&lt;br /&gt;
&#039;&#039;&#039;Parachuting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A technique used where grabbing onto your back accessory, reduces your player speed to 0.0 m/s. This was able to be preformed in the days prior to the first [[Echo Pass]] release. This was patched out after it became prevalent in public matches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PTS/Public Testing Server&#039;&#039;&#039;&lt;br /&gt;
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On January 22nd, 2021, Ready At Dawn posted an application for players to test the first versions of the [[Echo Pass]]. This was going to be hosted on different servers of Echo VR for testers, seperate from normal Echo VR. Hence the name, Public Testing Servers, or PTS for short. The Public Testing Servers went live on January 25th, and Ready At Dawn would continue to run the servers and continue to add applicants from time to time. The servers would close on February 18th, 2021, for the official release of season 1 of the [[Echo Pass]]. Prior to the launch of the [[Echo Pass]], the Echo VR community soon saw the new tints were unaffective and the new Echo Chassis colors can be easily mistaken for another team color. Another PTS application would be opened on April 2nd, 2021, and the PTS servers would be re-opened for another test on April 8th, 2021. The PTS servers would continue to run until April 12th, 2021, and to this day, there has not been another Public Testing Server.&lt;br /&gt;
=== Echo Combat ===&lt;br /&gt;
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		<author><name>172.70.175.87</name></author>
	</entry>
	<entry>
		<id>https://echopedia.ntsfranz.com/index.php?title=Echopedia&amp;diff=2310</id>
		<title>Echopedia</title>
		<link rel="alternate" type="text/html" href="https://echopedia.ntsfranz.com/index.php?title=Echopedia&amp;diff=2310"/>
		<updated>2022-09-03T02:00:35Z</updated>

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